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Your tournament network, measured station by station

We design, build and run connectivity for esports tournaments, bootcamps and live events. We bring the equipment, set up a control room at the venue and measure every station with ATET, our telemetry platform.

eSportsBootcampsLive events
ATET · stations per roomSample view
within thresholdunder review48 puestos · jitter p95 0,21 ms · pérdida 0,00 %

The telemetry that backs your tournament infrastructure

ATET measures every player station throughout the tournament, keeps the full history and makes it available to whoever has to decide based on data.

For teams
They play on machines and connections they have never used. ATET shows them that conditions are the same for everyone.
For referees
A technical pause or a complaint is checked against what was measured at that moment.
For the organizer
The control room sees the problem before it reaches the player.
For technology sponsors
A report with real data on how their hardware and components performed in competition.
ATET detail: two stations that need attention, with the diagnosis blurred
ATET flags which station needs attention and why.

A technical pause, settled with data

This is how a lag dispute changes when every station is measured. Sample scenario.

  1. A player calls a pause

    He reports a stutter in the round he just lost.

  2. The referee opens ATET

    He looks up that station at that exact minute.

  3. He sees what happened at that station

    Every reading from that moment, within the agreed values.

  4. He rules on evidence

    It was not the connection. The player’s PC is checked and the match goes on, with no argument between teams.

ATET referee desk screen during a match: scoreboard, rounds and the status of every station
ATET referee desk design; the technical detail is blurred on purpose.

Each role sees what it needs

ATET overview with the status of four stages
OrganizerThe whole venue on one screen: which stage is live and which one needs attention.
ATET teams screen with the results of the checks
TeamsBefore the match starts, each captain sees whether conditions are the same for both sides.
ATET history with the rounds of a match and a technical pause marked
RefereesThey go back to any round of the tournament and see what happened at that exact instant.
ATET sponsors screen with the daily summary
Technology sponsorsA daily summary of how their hardware performed, verified by ATET.

We show the detail of each screen in a demo.Request an ATET demo

Alongside FiReSPORTS, from the very start

We have worked alongside FiReSPORTS since it began innovating in major venues: Estadio Obras, Movistar Arena, CMD, the Buenos Aires subway and more. These are some of the competitions we have worked on.

  • FiReLEAGUE Battle
  • FiReLEAGUE Buenos Aires
  • FiReLEAGUE Global Final
  • FiReLEAGUE Last Chance

See the competitions on Liquipedia

Our services

Connectivity for tournaments and events

We take charge of the event infrastructure end to end, across one or several venues.

  • Equipment, cabling and WiFi for staff
  • Play, broadcast and production without interference
  • Technicians on site for the whole event

Performance guarantee

We agree latency, jitter and loss in writing, and measure them throughout the event.

  • Thresholds defined before the event
  • Continuous measurement with alerts
  • Final report with the cause of every incident

Network in a Box

A portable rack that arrives tested and is up in hours. For leagues, tours and recurring dates.

  • Same configuration at every date
  • Monitoring from the very first port
  • Rented with or without our operation

Design for venues and bootcamps

Competition rooms and host hotels with tournament conditions every day.

  • The same conditions for every team
  • Game downloads at full speed
  • Design, equipment and commissioning

We work with Cisco, Huawei, Juniper, MikroTik and UniFi equipment.

Every tournament area, with what it needs

Players, broadcast, production and guests share a tournament. Each gets the connection it needs and none affects the others.

Players

Match and warm-up stations connected to the game server inside the venue, so the result does not depend on the internet.

Broadcast

Cameras, observers and casters, with capacity reserved for the signal that goes on air.

Production and referees

Tournament administration and match control, with access to the game servers*.

Press and guests

Wired and WiFi connection to work with, without interfering with the competition.

* Access to the game servers is approved by the server administrator.

If something fails, the event goes on

Two internet uplinks

We integrate two different providers, ours or contracted by the production, and test the switch from one to the other before doors open.

Starlink and 4G/5G backup

Additional satellite and mobile uplinks to keep the essentials running if the fixed links go down.

Critical equipment in pairs

The equipment the tournament depends on is deployed in pairs, with backup power.

From site survey to report

  1. Survey and design

    We visit each venue, count stations and agree the design with the production team.

  2. Bench test

    The full kit is assembled and tested before it leaves the warehouse.

  3. Build

    Cabling, connection and certification of every port before the first team arrives.

  4. Operation

    Control room and technicians on site every match day.

  5. Report and teardown

    We deliver the event measurements and remove everything.

Who we work for

Esports producers and organizers

On-site tournaments, qualifiers and finals with an audience. You produce the event and we answer for the connectivity.

Teams, bootcamps and host hotels

Places where teams train or stay and need a connection built for play, independent from the building’s.

Other live events

Conventions, concerts and sports events where production, broadcast and points of sale cannot go offline.

The team behind it

Engineers who come from running internet provider infrastructure, with more than 20 years in the industry. We bring that standard to tournaments.

More than 20 events delivered

Tournaments, bootcamps and live events, alongside FiReSPORTS and other organizers.

Hundreds of stations connected

Each one measured from the first match day through teardown.

ATET, built in-house

It was born at our own events, to solve what we were seeing from the control room.

Your next tournament, with a measured and guaranteed connection

With the city, the date and the number of stations or attendees we can already send you a proposal with a deployment plan.

Email
info@slicenet.gg
Based in
Greater Buenos Aires. We work across Argentina and travel within Latin America.